V3.3 Changelog:


Advanced Animation System:

• The limit of movement has been drastically increased, which results in more dynamic reactions.

• The joints/limbs are now more flexible and fluid. Behaviors are less rigid


A Complete Rework Of Falling And Rolling Reactions:

• Falling has been totally redone to be more similar to Red Dead Redemption 1's falling

• The falling feels a lot heavier and more impactful, thanks to the latest implementation of realistic gravity

• When jumping on any steep cliff/hill/slope, you now stumble like you do in RDR 1

• Rolling feels a lot more dangerous now so the chances of dying are higher



A Big Overhaul Of The Gunshot Reactions:

• NPCs now behave more dynamically to a gunshot

• Gunshot reactions are more fluid and responsive now. Also it's more fixed

• Forces now have a much bigger impact on NPCs that can cause them to fall down or spin around (like in RDR 1)

• Instead of NPCs being injured for a long time on the ground, they now writhe on the ground and sometimes roll to the opposite side for a couple of seconds, whether it may be the chest, back, or hips.

• Death reactions are also more dynamic and the behavior is fixed, meaning the NPCs arms don't behave like spaghetti noodles. The NPCs now react more, depending on the gun you shot them with


Extra Improvements:

• On Fire Reactions and Pushing Reactions have been completely redone as well. Now NPCs don't dance around when being burned

• Ragdoll improvements. Now they are less stiff


Other fixes:

• The ammo bug has (and I hope) been finally fixed. Most if not all weapons (including the special weapons) don't have exceeded ammo capacity

• Most glitches and bugs has been fixed. Now you should be able to experience this mod entirely bug-free



and much more! Enjoy the new V3.3 update